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package cn.flashk.controls.support{ import flash.display.Bitmap; import flash.display.BitmapData; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; /** * <p>Scale9GridBitmap 用来创建位图的九宫格缩放。(因为flash本身的九宫格缩放并不支持位图,只支持矢量)</p> * * 要使用位图的九宫格,请先传递原始的图像到sourceBitmapData属性,scale9GridBitmap.sourceBitmapData = bitmapData实例 * 然后直接设置width和height属性。(此时scaleX和scaleY始终为1,set width和set height函数已经被重写)。 * 虽然你仍然可以设置scale横向缩放和竖向缩放,不过不建议使用设置scaleX和scaleY属性缩放。要使用scaleX而又要开启九宫格,请使用 b.width = b.width 乘以 b.scaleX这样的语法。 */ public class Scale9GridBitmap extends Bitmap { /** * 九宫格左边竖线与0坐标的距离 */ public var leftLineSpace:uint = 8; /** * 九宫格右边竖线与图像最右像素的距离 */ public var rightLineSpace:uint = 8; /** * 九宫格上面横线与0坐标的距离 */ public var topLineSpace:uint = 6; /** * 九宫格下面横线与图像最下像素的距离 */ public var bottomLineSpace:uint = 6; /** * 控制再拉伸九宫格位图时是否对中间的部分开启平滑处理,默认关闭,开启将获得更好的渐变效果,设置为 true 的情况下绘制位图要比在设置为 false 的情况下执行相同操作更为缓慢,请注意此参数与smoothing属性的区别,smoothing是指控制在整个位图缩放时是否进行平滑处理。 * smoothing在这里只影响小数坐标时是否平滑处理,因为Scale9GridBitmap的在重设宽高时scaleX和scaleY始终为1(set width和set height函数已经被重写,但你仍然可以自己设置scaleX,此时smoothing会有效果) * * <p>修改scaleSmoothing只会在下一次更改宽高时生效,并不会立即刷新图像,如果需要立即刷新,请调用update函数</p> * * @see #update() */ public var scaleSmoothing:Boolean = false; protected var sourceBD:BitmapData; protected var _width:uint=0; protected var _height:uint=0; protected var bd:BitmapData; public function Scale9GridBitmap() { } /** * 设置Scale9GridBitmap的原始未缩放的源数据,可以与其他 Bitmap 共用一个 Bitmapdata。因为Scale9GridBitmap在重设宽高需要重新计算bitmapdata数据,需要以此属性的数据做参考,Scale9GridBitmap并不会修改此属性中的像素数据。只会修改自身bitmapdata属性的数据。 */ public function set sourceBitmapData(value:BitmapData):void { sourceBD = value; this.bitmapData = sourceBD; if (_height==0) { _height = sourceBD.height; } if (_width == 0) { _width = sourceBD.width; } } public function useSourceSize():void { this.bitmapData = sourceBD; _height = sourceBD.height; _width = sourceBD.width; } /** * 更改Scale9GridBitmap的宽度,修改此值将重新计算Scale9GridBitmap的bitmapData数据,如果height值与源图像相同,只修改width将采用3分法加速 * * @see #scaleGrid3() * @see #update() */ override public function set width(value:Number):void { if (uint(value) == _width) { return; } _width = uint(value); if (sourceBD == null) { return; } if (_width == sourceBD.width && _height == sourceBD.height) { this.bitmapData = sourceBD; return; } if (_height == sourceBD.height) { scaleGrid3(); } else { scaleGrid9(); } } /** * 更改Scale9GridBitmap的高度,修改此值将重新计算Scale9GridBitmap的bitmapData数据,如果width值与源图像相同,只修改height将采用3分法加速 * * @see #scaleGrid3V() * @see #update() */ override public function set height(value:Number):void { if (uint(value) == _height) { return; } _height = uint(value); if (_width == sourceBD.width && _height == sourceBD.height) { this.bitmapData = sourceBD; return; } if (_width == sourceBD.width) { scaleGrid3V(); } else { scaleGrid9(); } } /** * 立即重新计算图像,如果sourceBitmapData的数据有更新,调用此方法立即刷新Scale9GridBitmap与sourceBitmapData同步,请注意Scale9GridBitmap的bitmapData始终与sourceBitmapData是两份不同的数据和对象 */ public function update():void { if (sourceBD && _width == sourceBD.width && _height == sourceBD.height) { this.bitmapData = sourceBD; return; } if (sourceBD && _width == sourceBD.width) { scaleGrid3V(); } else if (sourceBD && _height == sourceBD.height) { scaleGrid3(); } else { scaleGrid9(); } } /** * 横向3分格启用加速 */ protected function scaleGrid3():void { if (bd != null) { bd.dispose(); } bd = new BitmapData(_width,_height,true,0); bd.copyPixels( sourceBD,new Rectangle(0,0,leftLineSpace,_height),new Point(0,0) ); var tmpBD:BitmapData; tmpBD = new BitmapData(sourceBD.width-leftLineSpace-rightLineSpace,sourceBD.height,true,0); tmpBD.copyPixels(sourceBD,new Rectangle(leftLineSpace,0,tmpBD.width,tmpBD.height),new Point(0,0) ); var mat:Matrix = new Matrix(); var sca:Number = (_width-leftLineSpace-rightLineSpace)/(sourceBD.width-leftLineSpace-rightLineSpace); mat.scale(sca,1); mat.tx = leftLineSpace; bd.draw(tmpBD,mat,null,null,new Rectangle(leftLineSpace,0,_width-leftLineSpace-rightLineSpace,_height),scaleSmoothing ); bd.copyPixels( sourceBD,new Rectangle(sourceBD.width-rightLineSpace,0,rightLineSpace,_height),new Point(_width-rightLineSpace,0) ); this.bitmapData = bd; tmpBD.dispose(); } /** * 竖向3分格启用加速 */ protected function scaleGrid3V():void { if (bd != null) { bd.dispose(); } bd = new BitmapData(_width,_height,true,0); bd.copyPixels( sourceBD,new Rectangle(0,0,_width,_height),new Point(0,0) ); var tmpBD:BitmapData; tmpBD = new BitmapData(sourceBD.width,sourceBD.height-topLineSpace-bottomLineSpace,true,0); tmpBD.copyPixels(sourceBD,new Rectangle(0,topLineSpace,tmpBD.width,tmpBD.height),new Point(0,0) ); var mat:Matrix = new Matrix(); var sca:Number = (_height-topLineSpace-bottomLineSpace)/(sourceBD.height-topLineSpace-bottomLineSpace); mat.scale(1,sca); mat.ty = topLineSpace; bd.draw(tmpBD,mat,null,null,new Rectangle(0,topLineSpace,_width,_height-topLineSpace-bottomLineSpace),scaleSmoothing ); bd.copyPixels( sourceBD,new Rectangle(0,sourceBD.height-bottomLineSpace,_width,bottomLineSpace),new Point(0,_height-bottomLineSpace) ); this.bitmapData = bd; tmpBD.dispose(); } protected function scaleGrid9():void { if (bd != null) { bd.dispose(); } var tmpBD:BitmapData; bd = new BitmapData(_width,_height,true,0); var scaX:Number=(_width-leftLineSpace-rightLineSpace)/(sourceBD.width-leftLineSpace-rightLineSpace); var scaY:Number = (_height-topLineSpace-bottomLineSpace)/(sourceBD.height-topLineSpace-bottomLineSpace); var mat:Matrix; tmpBD = new BitmapData(sourceBD.width-leftLineSpace-rightLineSpace,topLineSpace,true,0); tmpBD.copyPixels(sourceBD,new Rectangle(leftLineSpace,0,tmpBD.width,tmpBD.height),new Point(0,0) ); mat= new Matrix(); mat.scale(scaX,1); mat.tx = leftLineSpace; bd.draw(tmpBD,mat,null,null,new Rectangle(leftLineSpace,0,_width-leftLineSpace-rightLineSpace,topLineSpace),scaleSmoothing ); if (bottomLineSpace == topLineSpace) { tmpBD.fillRect(new Rectangle(0,0,tmpBD.width,tmpBD.height),0); } else { tmpBD.dispose(); tmpBD = new BitmapData(sourceBD.width-leftLineSpace-rightLineSpace,bottomLineSpace,true,0); } tmpBD.copyPixels(sourceBD,new Rectangle(leftLineSpace,sourceBD.height-bottomLineSpace,tmpBD.width,tmpBD.height),new Point(0,0) ); mat.ty = _height-bottomLineSpace; bd.draw(tmpBD,mat,null,null,new Rectangle(leftLineSpace,_height-bottomLineSpace,_width-leftLineSpace-rightLineSpace,bottomLineSpace),scaleSmoothing ); mat= new Matrix(); mat.scale(1,scaY); tmpBD.dispose(); tmpBD = new BitmapData(leftLineSpace,sourceBD.height-topLineSpace-bottomLineSpace,true,0); tmpBD.copyPixels(sourceBD,new Rectangle(0,topLineSpace,tmpBD.width,tmpBD.height),new Point(0,0) ); mat.ty = topLineSpace; bd.draw(tmpBD,mat,null,null,new Rectangle(0,topLineSpace,leftLineSpace,_height-topLineSpace-bottomLineSpace),scaleSmoothing ); if (rightLineSpace == leftLineSpace) { tmpBD.fillRect(new Rectangle(0,0,tmpBD.width,tmpBD.height),0); } else { tmpBD.dispose(); tmpBD = new BitmapData(rightLineSpace,sourceBD.height-topLineSpace-bottomLineSpace,true,0); } tmpBD.copyPixels(sourceBD,new Rectangle(sourceBD.width-rightLineSpace,topLineSpace,tmpBD.width,tmpBD.height),new Point(0,0) ); mat.tx = _width-rightLineSpace; bd.draw(tmpBD,mat,null,null,new Rectangle(_width-rightLineSpace,topLineSpace,rightLineSpace,_height-topLineSpace-bottomLineSpace),scaleSmoothing ); mat = new Matrix(); mat.scale(scaX,scaY); tmpBD.dispose(); tmpBD = new BitmapData(sourceBD.width-leftLineSpace-rightLineSpace,sourceBD.height-topLineSpace-bottomLineSpace,true,0); tmpBD.copyPixels(sourceBD,new Rectangle(leftLineSpace,topLineSpace,tmpBD.width,tmpBD.height),new Point(0,0) ); mat.tx = leftLineSpace; mat.ty = topLineSpace; bd.draw(tmpBD,mat,null,null,new Rectangle(leftLineSpace,topLineSpace,_width-leftLineSpace-rightLineSpace,_height-topLineSpace-bottomLineSpace),scaleSmoothing ); tmpBD.dispose(); bd.copyPixels(sourceBD,new Rectangle(0,0,leftLineSpace,topLineSpace),new Point(0,0) ); bd.copyPixels(sourceBD,new Rectangle(0,sourceBD.height-bottomLineSpace,leftLineSpace,bottomLineSpace),new Point(0,_height-bottomLineSpace) ); bd.copyPixels(sourceBD,new Rectangle(sourceBD.width-rightLineSpace,0,rightLineSpace,topLineSpace),new Point(_width-rightLineSpace,0) ); bd.copyPixels(sourceBD,new Rectangle(sourceBD.width-rightLineSpace,sourceBD.height-bottomLineSpace,rightLineSpace,bottomLineSpace),new Point(_width-rightLineSpace,_height-bottomLineSpace) ); this.bitmapData = bd; } } }